Manual

Topics:

General

Introduction
Getting started
Manager license
Credits
News feeds (RSS)
Press releases
Facebook feature
Inactivity
Common Abbreviations

Team

Players
Positions
Play skill caps
Player rating
Player traits
Physical condition
Team chemistry
Experience
Morale
Depth Chart
Training
Staff
Coaches
Facilities
Teamwork
Injury report
Draft
Scout report
Roster limitations
Transfer Market

Game

League
Season Rollover
Game situations
-Pass play
-Rush play
-Touchdown
-Point after Touchdown (PAT)
-Two point conversion (TPC)
-Field Goal
-Punt
-Kickoff
-Safety
-Tackles
-Sacks
-Interceptions
-Fumbles
Formations
Gamecenter
Game settings
Playbook
Challenges
Champ of Champs Cup
Friendly Cup
Scrimmages
Venue of a match
Homefield Advantage
Hall of Fame
Coaches Karma

Finances

Player salaries
Salary Cap

Glossary

Glossary

Players

A team consists of players, the guys doing the job on the field.

You will have Offense, Defense and Special Team players. Each of them has a set of skills and maybe special player traits. You have to carry a minimum number of players on your roster, and there is a maximum number of players allowed to have on your team. Players get older, 1 year per season. They celebrate their birthday on the season rollover. This is the moment where we switch from one season to another.

Players get older, and eventually they retire. At the age of 30, players start to think about retiring, and it is the player’s decision if he stays for another season or not. Once he decides to retire there is nothing a manager can do, except to wish him well.

Players have skills, these skills determine how good or bad a player is. We have skills like Kicking where the range is from 1 to 50, and we have skills like Physical Condition measured in percent from 1 to 100. A skill of kicking 1 doesn’t mean the skill is at the lowest possible level - and the player could not kick at all. Rather it means the player is at 75% of his kicking ability. And the player could gain the missing 25% of his kicking by raising the skill to 50.

Each player has a position. You have to decide which position is the best for your players. In the player details you can switch the position. During the first 8 weeks of his career in your team you can switch the position as often as you like. After this period, switching the position comes with two penalties. The player will lose half of his Morale and half of his Team Chemistry. Please note the "Free Position change 'til" in the player details. It tells you the last day for switching positions without the penalties. You will get a warning when you attempt to switch the position after this period. Once the period is over, the free position change information in the player details will not appear anymore. The 8-week period starts when you get your team, when you buy, create or draft players.

There is an "Out of position" penalty active on game time. This will result in a quite high loss of abilities if a player is not playing at his position.

There are some exceptions:

1.) There is no skill lowering as long as the player is within his position switch period

2.) There is no penalty when playing Kickers as Punters and vice versa

3.) There is no penalty when playing a player as Gunner or Kick returner, no matter what his original position will be

The penalty itself is low enough not to screw your complete gameplay, but high enough to turn Trophies into a dream without a chance to get them. This means, a 40 catching Linebacker will act better than a 20 catching Widereceiver, as example, but the linebacker can't compete with a 40 catching Widereceiver.

You are not allowed to fire players or to change their position within a period of 45 minutes before a games kickoff, and 15 minutes after the end of a game of your team.

Player can be created using the "Create unique Player" feature on the top of your Playerlist. By spending a few credits you can create your own monster there, and for a few credits more he can have his very unique name, given by you.