Manual

Topics:

General

Introduction
Getting started
Manager license
Credits
News feeds (RSS)
Press releases
Facebook feature
Inactivity
Common Abbreviations

Team

Players
Positions
Play skill caps
Player rating
Player traits
Physical condition
Team chemistry
Experience
Morale
Depth Chart
Training
Staff
Coaches
Facilities
Teamwork
Injury report
Draft
Scout report
Roster limitations
Transfer Market

Game

League
Season Rollover
Game situations
-Pass play
-Rush play
-Touchdown
-Point after Touchdown (PAT)
-Two point conversion (TPC)
-Field Goal
-Punt
-Kickoff
-Safety
-Tackles
-Sacks
-Interceptions
-Fumbles
Formations
Gamecenter
Game settings
Playbook
Challenges
Champ of Champs Cup
Friendly Cup
Scrimmages
Venue of a match
Homefield Advantage
Hall of Fame
Coaches Karma

Finances

Player salaries
Salary Cap

Glossary

Glossary

Pass

The thrill of a ball spiralling through the air into the waiting hands of your player, Here in RedZoneClash.org we call that a pass play. Pass plays can go to any of three targets, the Tight ends, the Running backs (HB/FB) and of course the Wide Receivers. In addition to pass targets there are several types of passes: screen, short, medium and deep passes, and each of those can go to the left, middle or right side of the field. But be careful, the risk of throwing an interception is higher as deeper the pass attempt is going. Having fast, strong, good catching receivers that know their routes is helpful ;). Defenders will try to go for the Interception as often as possible - as long as they understand how the play evolves and they know, how to keep the receiver away from doing his job.

With the current setup pass target preference goes to WRs over TEs, only.