Manual
Topics:GeneralIntroductionGetting started Manager license Credits News feeds (RSS) Press releases Facebook feature Inactivity Common Abbreviations TeamPlayersPositions Play skill caps Player rating Player traits Physical condition Team chemistry Experience Morale Depth Chart Training Staff Coaches Facilities Teamwork Injury report Draft Scout report Roster limitations Transfer Market GameLeagueSeason Rollover Game situations -Pass play -Rush play -Touchdown -Point after Touchdown (PAT) -Two point conversion (TPC) -Field Goal -Punt -Kickoff -Safety -Tackles -Sacks -Interceptions -Fumbles Formations Gamecenter Game settings Playbook Challenges Champ of Champs Cup Friendly Cup Scrimmages Venue of a match Homefield Advantage Hall of Fame Coaches Karma FinancesPlayer salariesSalary Cap GlossaryGlossary |
FacilitiesThe facilities in this game allow you to define what you do in this game better than the other teams. In order to create some variation of club strategies, we created the ability to build different facilities that give your team a little bonus to train certain aspects of the game.You can only have one or two active at the same time. This creates the ability to customize your training style to produce the players that you want to be the best on your team. Each training bonus is only active when you train the specific stat added by the facility. Experiment and find out which combination suits your teams style best! |