Manual
Topics:GeneralIntroductionGetting started Manager license Credits News feeds (RSS) Press releases Facebook feature Inactivity Common Abbreviations TeamPlayersPositions Play skill caps Player rating Player traits Physical condition Team chemistry Experience Morale Depth Chart Training Staff Coaches Facilities Teamwork Injury report Draft Scout report Roster limitations Transfer Market GameLeagueSeason Rollover Game situations -Pass play -Rush play -Touchdown -Point after Touchdown (PAT) -Two point conversion (TPC) -Field Goal -Punt -Kickoff -Safety -Tackles -Sacks -Interceptions -Fumbles Formations Gamecenter Game settings Playbook Challenges Champ of Champs Cup Friendly Cup Scrimmages Venue of a match Homefield Advantage Hall of Fame Coaches Karma FinancesPlayer salariesSalary Cap GlossaryGlossary |
ExperienceExperience is what lets your player play up to his fullest potential. Players are "born" with half a star of experience. Players can gain experience in regular matches and friendly matches on Friday, based on the number of plays in that match. Friendlies accrue much less experience than competitive matches do. Experience affects the game play by creating a penalty on playing skills like catching or passing for each level below maximum - fitness skills are not affected by experience. Each 10% of experience is indicated by half a star. The highest level of experience achievable is 5* which equates to 100%. |