Manual

Topics:

General

Introduction
Getting started
Manager license
Credits
News feeds (RSS)
Press releases
Facebook feature
Inactivity
Common Abbreviations

Team

Players
Positions
Play skill caps
Player rating
Player traits
Physical condition
Team chemistry
Experience
Morale
Depth Chart
Training
Staff
Coaches
Facilities
Teamwork
Injury report
Draft
Scout report
Roster limitations
Transfer Market

Game

League
Season Rollover
Game situations
-Pass play
-Rush play
-Touchdown
-Point after Touchdown (PAT)
-Two point conversion (TPC)
-Field Goal
-Punt
-Kickoff
-Safety
-Tackles
-Sacks
-Interceptions
-Fumbles
Formations
Gamecenter
Game settings
Playbook
Challenges
Champ of Champs Cup
Friendly Cup
Scrimmages
Venue of a match
Homefield Advantage
Hall of Fame
Coaches Karma

Finances

Player salaries
Salary Cap

Glossary

Glossary

Experience

Experience is what lets your player play up to his fullest potential. Players are "born" with half a star of experience. Players can gain experience in regular matches and friendly matches on Friday, based on the number of plays in that match. Friendlies accrue much less experience than competitive matches do. Experience affects the game play by creating a penalty on playing skills like catching or passing for each level below maximum - fitness skills are not affected by experience. Each 10% of experience is indicated by half a star. The highest level of experience achievable is 5* which equates to 100%.