Manual
Topics:GeneralIntroductionGetting started Manager license Credits News feeds (RSS) Press releases Facebook feature Inactivity Common Abbreviations TeamPlayersPositions Play skill caps Player rating Player traits Physical condition Team chemistry Experience Morale Depth Chart Training Staff Coaches Facilities Teamwork Injury report Draft Scout report Roster limitations Transfer Market GameLeagueSeason Rollover Game situations -Pass play -Rush play -Touchdown -Point after Touchdown (PAT) -Two point conversion (TPC) -Field Goal -Punt -Kickoff -Safety -Tackles -Sacks -Interceptions -Fumbles Formations Gamecenter Game settings Playbook Challenges Champ of Champs Cup Friendly Cup Scrimmages Venue of a match Homefield Advantage Hall of Fame Coaches Karma FinancesPlayer salariesSalary Cap GlossaryGlossary |
Player traitsWhere can I see the traits?In your player details and in the scout report. How do they work? Some traits are applicable to several positions, some traits only one. There can be up to 5 traits per player, which sum up in their values. A trait can have positive and/or negative effects. A trait can affect one or more skills of a player. How often do traits occur? On drafted players: 1 out of 7 for trait #1, 1 out of 25 for trait #2, 1 out of 200 for trait #3 What happens if I change the position of a player? The traits stay as assigned initially. Are traits active in each game? Yes. Is there a list of possible traits? List of all active traits and the affected positions Are there traits for each position? Yes Which skills can be affected by traits? Speed, Strength, Footwork, Agility, Punting, Kicking, Passing, Blocking, Tackling, Carrying, Morale, Catching, Vision, Positioning. How much do they affect the skill? See the description of the traits in the link above. Usually a trait will affect the skills by 5% +-, but of course it could be higher if two or more traits sum up. What is the maximum number of traits per player at the moment? 3! The other 2 spots mentioned earlier are reserved for future use. |