Manual
Topics:GeneralIntroductionGetting started Manager license Credits News feeds (RSS) Press releases Facebook feature Inactivity Common Abbreviations TeamPlayersPositions Play skill caps Player rating Player traits Physical condition Team chemistry Experience Morale Depth Chart Training Staff Coaches Facilities Teamwork Injury report Draft Scout report Roster limitations Transfer Market GameLeagueSeason Rollover Game situations -Pass play -Rush play -Touchdown -Point after Touchdown (PAT) -Two point conversion (TPC) -Field Goal -Punt -Kickoff -Safety -Tackles -Sacks -Interceptions -Fumbles Formations Gamecenter Game settings Playbook Challenges Champ of Champs Cup Friendly Cup Scrimmages Venue of a match Homefield Advantage Hall of Fame Coaches Karma FinancesPlayer salariesSalary Cap GlossaryGlossary |
Roster limitationsThe roster is limited to a minimum of 38 players, and a maximum of 70 players. Beside that the amount of all payed weekly wages to your palyers cannot exceed 10,500,000 $ - which is the so called Salary Cap. You can't fire or sell players if you would drop below the minimum after the transaction. You can't buy or create players if you would be above the maximum roster-count after the transaction. However, you can draft players, no matter how many players your team has. If you choose to stay above the maximum roster-count and/or the Salary Cap, some players will not participate in training; the selection of those players is random with the number of non-training players being equal to the number above the maximum. If you stay above the maximum when a training session occurs, you will also receive penalties by the league authority, based on 4 levels. For each additional training session where the maximum is exceeded, your warning level rises by 1. As soon as you are back within the limit on a training session, your warning level gets reset to 0. The warning levels and the actions taken are as follows:
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