Manual

Topics:

General

Introduction
Getting started
Manager license
Credits
News feeds (RSS)
Press releases
Facebook feature
Inactivity
Common Abbreviations

Team

Players
Positions
Play skill caps
Player rating
Player traits
Physical condition
Team chemistry
Experience
Morale
Depth Chart
Training
Staff
Coaches
Facilities
Teamwork
Injury report
Draft
Scout report
Roster limitations
Transfer Market

Game

League
Season Rollover
Game situations
-Pass play
-Rush play
-Touchdown
-Point after Touchdown (PAT)
-Two point conversion (TPC)
-Field Goal
-Punt
-Kickoff
-Safety
-Tackles
-Sacks
-Interceptions
-Fumbles
Formations
Gamecenter
Game settings
Playbook
Challenges
Champ of Champs Cup
Friendly Cup
Scrimmages
Venue of a match
Homefield Advantage
Hall of Fame
Coaches Karma

Finances

Player salaries
Salary Cap

Glossary

Glossary

Facilities

The facilities in this game allow you to define what you do in this game better than the other teams. In order to create some variation of club strategies, we created the ability to build different facilities that give your team a little bonus to train certain aspects of the game.

You can only have one or two active at the same time. This creates the ability to customize your training style to produce the players that you want to be the best on your team. Each training bonus is only active when you train the specific stat added by the facility. Experiment and find out which combination suits your teams style best!