Manual

Topics:

General

Introduction
Getting started
Manager license
Credits
News feeds (RSS)
Press releases
Facebook feature
Inactivity
Common Abbreviations

Team

Players
Positions
Play skill caps
Player rating
Player traits
Physical condition
Team chemistry
Experience
Morale
Depth Chart
Training
Staff
Coaches
Facilities
Teamwork
Injury report
Draft
Scout report
Roster limitations
Transfer Market

Game

League
Season Rollover
Game situations
-Pass play
-Rush play
-Touchdown
-Point after Touchdown (PAT)
-Two point conversion (TPC)
-Field Goal
-Punt
-Kickoff
-Safety
-Tackles
-Sacks
-Interceptions
-Fumbles
Formations
Gamecenter
Game settings
Playbook
Challenges
Champ of Champs Cup
Friendly Cup
Scrimmages
Venue of a match
Homefield Advantage
Hall of Fame
Coaches Karma

Finances

Player salaries
Salary Cap

Glossary

Glossary

Friendly Cup

A Friendly Cup is organized by a manager. The manager can choose between several cup modes. Since Friendly Cup matches are played on Sunday or Wednesday the games will consume Credits like Friendly games on those days do. Both the winner and the runner-up of such a cup get some Credits back as Bonus. A trophy is shown on the Winner’s Team page. Please note: In Friendly Cup games there is no Play Intensity available.

The Manager of such a Friendly Cup can decide if the Cup should be held based on equal skills of all players on the field or based on the real player skills. If the decision is to play in Power Mode all skills are set to 40 at game time. You won't see this in the skill bars nor will you see it in the player details. Intelligence and Physical Condition are not affected by this setting.