Manual
Topics:GeneralIntroductionGetting started Manager license Credits News feeds (RSS) Press releases Facebook feature Inactivity Common Abbreviations TeamPlayersPositions Play skill caps Player rating Player traits Physical condition Team chemistry Experience Morale Depth Chart Training Staff Coaches Facilities Teamwork Injury report Draft Scout report Roster limitations Transfer Market GameLeagueSeason Rollover Game situations -Pass play -Rush play -Touchdown -Point after Touchdown (PAT) -Two point conversion (TPC) -Field Goal -Punt -Kickoff -Safety -Tackles -Sacks -Interceptions -Fumbles Formations Gamecenter Game settings Playbook Challenges Champ of Champs Cup Friendly Cup Scrimmages Venue of a match Homefield Advantage Hall of Fame Coaches Karma FinancesPlayer salariesSalary Cap GlossaryGlossary |
Friendly CupA Friendly Cup is organized by a manager. The manager can choose between several cup modes. Since Friendly Cup matches are played on Sunday or Wednesday the games will consume Credits like Friendly games on those days do. Both the winner and the runner-up of such a cup get some Credits back as Bonus. A trophy is shown on the Winner’s Team page. Please note: In Friendly Cup games there is no Play Intensity available.The Manager of such a Friendly Cup can decide if the Cup should be held based on equal skills of all players on the field or based on the real player skills. If the decision is to play in Power Mode all skills are set to 40 at game time. You won't see this in the skill bars nor will you see it in the player details. Intelligence and Physical Condition are not affected by this setting. |