Manual

Topics:

General

Introduction
Getting started
Manager license
Credits
News feeds (RSS)
Press releases
Facebook feature
Inactivity
Common Abbreviations

Team

Players
Positions
Play skill caps
Player rating
Player traits
Physical condition
Team chemistry
Experience
Morale
Depth Chart
Training
Staff
Coaches
Facilities
Teamwork
Injury report
Draft
Scout report
Roster limitations
Transfer Market

Game

League
Season Rollover
Game situations
-Pass play
-Rush play
-Touchdown
-Point after Touchdown (PAT)
-Two point conversion (TPC)
-Field Goal
-Punt
-Kickoff
-Safety
-Tackles
-Sacks
-Interceptions
-Fumbles
Formations
Gamecenter
Game settings
Playbook
Challenges
Champ of Champs Cup
Friendly Cup
Scrimmages
Venue of a match
Homefield Advantage
Hall of Fame
Coaches Karma

Finances

Player salaries
Salary Cap

Glossary

Glossary

Agility

Agility helps carrying the ball, causing fumbles, making and avoiding tackles or blocks and making or avoiding sacks. Also it helps a fumble returner or interception returner on carrying the ball back as much as possible.

There is a hidden cap, so the player is limited, and cannot raise his agility to level 50. You will see a yellow warning sign behind the agility value in the player details, if he is near the cap. How early you will see it depends on the quality of your Scout. You will see a red warning sign behind the agility value in the player details, if he hit the cap already. Once the player hits the cap he could still gain training points and raise the agility, but it is much harder for him - he simply needs more training to make progress.

After 5 seasons it seems Agility is the most undervalued skill in the game

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