RedZone Games - Feature Comparison
RedZoneAction.org | RedZoneClash.org |
---|---|
Full management including Economy, Fanshop-Sales, Stadium, Contract-Management for Coaches, Staff and Players | No Economy-Management, just American Football, little Contract-Management for Staff and Coaches |
Relaxed game-pace, each season has 78 days | Fast pace, 50 days per season, 1 league-game every other day |
One manager, one team | Each manager can have as many teams as he/she likes |
No in-game advantages to buy, no in-game advantages for Supporters | Managers could buy training progress and additional Scout-reports, Managers could create their own unique players |
Hands on management, long term planning possible | High-level team when the Manager starts playing RedZoneClash.org |
NFL-like league system, with different levels of difficulty, including relegation and promotion | NFL-like league system, with NO different levels of difficulty |
Friendly Games scheduleable each weekday without other games | |
Friendly Cups against other managers including several types of scheduling/ divisional mode | |
Scrimmage Games can be scheduled every hour when no game is played | |
Sophisticated American Football Simulation engine | |
Includes Depth Chart and Playbooks for both Offense and Defense | |
3-days Draft once per season | |
Social Networks integration for Facebook, Twitter and Google+ | |
Community to discuss everything with Managers from around the world | |
register on RedZoneAction.org | register on RedZoneClash.org |