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Main / Discussions / Tossing around some ideas Search Forum
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CoachSimpson
posted: 2018-05-27 12:36:29 (ID: 2755) Report Abuse
So, we're down to some 26 teams on Clash. It's a shame because this is potentially the game most similar to real world NFL.

I've been thinking we should have an open discussion on how to improve the game, and maybe make it more interesting for others to jump in.
I'm not sure if it is possible to make any big changes, but maybe it's easier to turn Clash into a sandbox since we're so few. Dunno just thinking.

One thing that has most people stall is the Playbook. It's tedious and difficult to understand - but then again it's super fun to master.
I think it would be more fun for most people if it could be coded into playcalls; Shotgun 4WR pass center would be coded into Stick N Nod.

Anyways, making the playcalls graphic, I think would rock the world for most managers. Pressing an icon that then makes the code.

Another suggestion would be to expand the draft into 4,5 or 6 rounds. I could imagine, withot knowing how the u p d a t e works, that round 2 could run open u p d a t e finish after round one.
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pete
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posted: 2018-05-28 18:45:12 (ID: 2756) Report Abuse
RZC was a try, but it seems it was not addicting enough. As long as RZA is working and paying for the server, RZC can stay...and of course, we can discuss things. But such things would have to be compatible to RZA, I guess.
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BobBoys Dad
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posted: 2018-05-28 19:11:19 (ID: 2757) Report Abuse
Is there any RZA upgrades that arent in RZC as yet? Maybe people coming across from RZA to try RZC see a basic version and turn their nose up? Also, RZC is great but I think people worry its going to cost them more money than RZA?? It doesnt have too.....
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waky53
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posted: 2018-05-29 14:34:42 (ID: 2758) Report Abuse
I started a while ago but still only using the basic playbook, both in Clash and Action.
I have not seen anything that explains it simply.
Probably explains why i can't beat the better teams.
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skeetz
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posted: 2018-05-29 17:37:45 (ID: 2759) Report Abuse
You could give a new signup an amount of skill and physical points to give players immediately giving them an instant boost hoping it may help newcomers be more competitve early?
As for playbooks maybe a utube video explaining it and some tricks could help. if I had the ability to make one I would. I dont know how.
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pete
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posted: 2018-05-30 18:13:45 (ID: 2760) Report Abuse
@Waky: explaining a playbook is kind of difficult. The explanation has to match your knowledge level. I cannot teach football in such a game, and this is not meant to be an offense towards you
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pete
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posted: 2018-05-30 18:15:33 (ID: 2761) Report Abuse
skeetz wrote:
You could give a new signup an amount of skill and physical points to give players immediately giving them an instant boost hoping it may help newcomers be more competitve early?
As for playbooks maybe a utube video explaining it and some tricks could help. if I had the ability to make one I would. I dont know how.


for the playbook part, pls see my comment above this one.

For the incentive at gamestart: you mean an amount of ...training points like in the youth academy in RZA?
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skeetz
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posted: 2018-06-01 17:53:08 (ID: 2762) Report Abuse
Exactly Pete training points like rza. Maybe a default setting filling in a player at a time. Maxing speed strength and bringing agility with 3 or 4 skills to somewhere in the low 40's or cap.
Will easily show a beginner what skills are impotant to each position.

As for PB I was thinking of something simple, and with the copy button , show how easy it is to change and add to it.
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