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Main / Discussions / Why champion teams have low ratings? Search Forum
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Szary
posted: 2014-09-03 21:36:42 (ID: 1537) Report Abuse
I've seen teams who won championships in the league have ratings in 70s.
My team, I've started less than a week ago is at 64. And roster isn't full of top level footballers, transfer market catches are still in slight minority, some low experience or intelligence players are still not replaced, as well as many transfered have low condition and need to make up on that.
I believe to make my team to about 70 rating in 1st season! Is that possible? If so, then how is it possible that top teams are in mid 70s? Is it because of salary cap? I've seeo that when player gets into 40s, then salary is really rocketing. But keeping 50 players with main skill in low 40s is in salary cap and it should give the rating over 80. Am I right?
I know there are some teams in low 80s, most of them having small rosters. Is it the reason why most of them can't succeed? Too little number of players who get tired too early in the game?
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pete
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posted: 2014-09-04 08:20:50 (ID: 1538) Report Abuse
The Salary cap limits the quality of players you can have, yes. Also keep in mind: The rating shows the rating of the players on the field, not on the roster. So for teams with depth the rating might be "misleading"
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Szary
posted: 2014-09-04 18:38:10 (ID: 1540) Report Abuse
pete wrote:
The Salary cap limits the quality of players you can have, yes. Also keep in mind: The rating shows the rating of the players on the field, not on the roster. So for teams with depth the rating might be "misleading"

Yeah, I've read about.
But my depth chart is big too as I fired nearly all player who were cut and they should be near 70 in 2 seasons.
Then 2 more seasons and propably about 75, right? 4 seasons to make that, while there season 1 veterans(so 7 seasons) who are on that level of about 75.
Or am I too optimistic? But I've made some calculations and training only QB, K, and few more players well over 40 it's still possible to survive financially with the team mostly built of 40 at main skill players.
Having 50 players at 41(not possible to have such an equality, but to count quicker). I've found in manual it's ~105000. So 50*105000=5,25 mln. 2QB 50 and 45, kicker 45, key defenders and key offenders at 45, let's say 6 guys in total at 45. 6*210000=1,26 mln. 1 at 50 means half a milion for him. And few other for development, who aren't playing yet look like less than a million. I've sumed it and it gives about 8 mln. I'm nearly sure untrainable parametres and experience may be a small factor in salaries, but already added. Is it true? Then it means I can push some more guys from 41-42 to 45 and be still in salary cap.
Am I wrong?

You may see me talking like an experience one. not tot, I've spoken a lot to Redzoneaction.org player Grzymisław, but I've chosen this game, because RZA is too much developed and it would be too hard to build a competitve team, while here it seems much easier. And he told me a lot how it all works although he doesn't like all the concept of Redzoneclash.org.
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pete
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posted: 2014-09-05 07:14:27 (ID: 1543) Report Abuse
Just a sidenote: RZA and RZC is a bit different from the ratings and "economy", so you cannot compare directly. However, what is your problem, finally? Are you afraid of not having a competitive team?
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Szary
posted: 2014-09-05 08:42:08 (ID: 1544) Report Abuse
pete wrote:
Just a sidenote: RZA and RZC is a bit different from the ratings and "economy", so you cannot compare directly. However, what is your problem, finally? Are you afraid of not having a competitive team?

Not a problem really.
No, I believe to have a competitve one in a few seasons.
As I wrote in the first one - I'm surprised with the best teams mostly having overall ratings below 80. looking like many people don't build team even close to salary cap.
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pete
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posted: 2014-09-05 11:24:18 (ID: 1545) Report Abuse
ah, get it now...if the rating would be 100, all players would be at 50 on each useful skill. Nobody can achieve that...80 is quite on the limit.
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Szary
posted: 2014-09-05 11:32:35 (ID: 1546) Report Abuse
pete wrote:
ah, get it now...if the rating would be 100, all players would be at 50 on each useful skill. Nobody can achieve that...80 is quite on the limit.

Of course I know 90 is unbreakable propably, but why not over 80?
With whole team at 40 and some players above 40, like QB at 50, 2nd QB 45, MLB 45, Kicker 45 maybe OC, 1 RB and 2 DE at 45 main skills.
Should easily make it over 80, I know in RZA physicals and intelligence are often low, but here it's no problem to pick up player with min.48 at major physical and 40+ intelligence too. I know one skill > 40 can't make >80% rating player, but 3 majors with such a great physicals should.
Additionally older teams have players with over 3* experience(at least part of the team), right?
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pete
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posted: 2014-09-05 13:27:12 (ID: 1547) Report Abuse
the lifetime of a player is too short to raise all needed skills too such a level. Even having 40 at those skills is not possible
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Szary
posted: 2014-09-05 15:36:54 (ID: 1548) Report Abuse
pete wrote:
the lifetime of a player is too short to raise all needed skills too such a level. Even having 40 at those skills is not possible

Thanks for explanation. I know from Grzymisław that in RZA it's possible to have a 3x 50 player(he had MLB all tackle, positioning and vision at 50), and other LB whom he raised to 40-44 in no less than 5 skills(tackle, vision, positioning, footwork, agility), I thought it's possible here too.

By the way when player advances to 4* he is 75 % rated, not 80%, right? Then improves and at 85% he gets 4,5*.

Last edited on 2014-09-05 15:47:01 by Szary

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pete
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posted: 2014-09-05 16:23:47 (ID: 1549) Report Abuse
not really, there is some rounding in there, as well...so he has 2.5* from 22.5 to 27.5, as example
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